01 · Fly
A seamless solar system
Pilot your ship through combat, docking, and planetary approaches. On long crossings, leave the pilot's seat to repair and prepare while the ship flies on.
In development
Early preview · PC
Working title
Build your ship and survive a forgotten frontier. Explore derelicts, haul valuable salvage, and cross a seamless solar system. The fleet that vanished forty years ago is drifting back, and not everything is what it seems. Cosmic horrors lurk among the wrecks—and some can follow you home.
01 · The rim
The rim colonies were outposts, built to wait for a fleet carrying everything they needed: fabricators, reactor cores, medicine, seed, and tens of thousands of colonists asleep in cryo. The fleet never arrived.
For forty years the rim has been eating itself. Stations are stripped to the frame. Settlements have gone quiet. The people still out here keep worn-out machines running and take what they need from whoever has it. A working air filter can be worth more than a gun, and people will kill for either.
Now and then one of the fleet's ships drifts home, dark and silent. A single reactor core can keep a settlement alive for another year, so everyone comes running, and they come armed.
Most of them are only wrecks. Some are not. Nobody on the rim agrees on where the fleet went. They agree that crews who board the wrong ship do not come back the same, if they come back at all.
02 · How it plays
Answer a distress call, take a job, or chase a rumor of a wreck nobody has stripped yet. You never know what you've docked with until you're inside, or who else had the same idea. What you bring back gets built into your ship. More cargo space, a better workshop, backup life support: each one lets you travel farther out and survive what you find there.
01 · Fly
Pilot your ship through combat, docking, and planetary approaches. On long crossings, leave the pilot's seat to repair and prepare while the ship flies on.
02 · Salvage
Restore power, cut through sealed doors, and carry out everything from pocket-sized supplies to bulky machinery. When something interrupts the haul, you put the prize down to draw your weapon.
03 · Build
Design your ship from the hull up. Expand it section by section, lay out the interior, and install machinery pulled from wrecks. What you build decides what you can risk.
04 · Survive
Most wrecks hold other salvagers, or nothing. A few hold changed crews and things with rules you have to learn. Sometimes the answer is escape.
03 · Media
Work in progress · Everything subject to change
04 · Follow